*Disclaimer- I am a large fan of the Alien movies and in
turn feel it’s needed to inform you all that much of this game relies on that
nostalgia. It will be addressed later in the review but as a heads up I know
that knowledge directly correlates to enjoyment of the final product. Although
discussion on the movie franchise is a must, be aware that spoilers for those
movies come up. I apologize but without them, some might be lost with the plot
of the game, which I will keep spoiler free.*
Close your eyes; imagine
if you will the far-flung future. A time when space travel is nothing more than
a matter of how long you would want to be in cryo-sleep. Super clean corridors,
CRT monitors, and instant meals. Sounds terrib…wait that doesn’t sound too bad
I guess. Wait, scratch that, I’m sorry I’m sorry. Imagine being born in the
future to a space ship engineer who mysteriously disappears without trace early
in your life. Highly depressing with a hint of intrigue wouldn’t you say?
How far would you go
to try to find what happened to your mother? What stakes would you risk
uncovering shady doings? Does seeking information outweigh the price of living?
Those are the stakes brought to you in Creative Assembly’s latest release,
Alien: Isolation.
So where do I begin,
where do I begin? First off I have been a huge fan of the Alien series for many
years. I know the characters, I know the world, and I know the lore. They are
classics in my eyes, melding Sci-Fi with horror few have been able to do.
Although I was hesitant after the shovel ware that has been recent installments
in the Alien franchise, what was shown off with this title has been nothing but
positivity and redemption. This is due
to a combination of solid gameplay mixed with a simple premise…survive.
Plot
Alien: Isolation
takes place 15 years after the events of Alien (The movie) and many years prior
to Aliens (The Sequel). You play as Amanda Ripley, Ellen Ripley’s daughter (only
known by those who have watched deleted scenes from Aliens), in search of
evidence of your mothers disappearance. The Nostromo, the ship Ellen and her
crew are on and subsequently blow up in the first film, had a flight recorder
that is on a ship they want Amanda to retrieve. With her mothers absence
driving her actions she accepts the job and travels with a group to grab the
recorder. At this point we can all probably guess how things are going to turn
out. If you guessed extremely poorly, you’d be exactly right. In what feels
like events repeating themselves, you find yourself face to face with what can
only be described as a killing machine. With that I have one word, Xenomorphs.
That’s the general
gist of Isolation, a simple premise with a simple motive that does indeed
change early in but stays focused until the end. Similarly to how the films
flipped its feel in the beginning to something more horrific, Isolation does
the same. You start out seeking information but end up seeking a means to
survive. How you do that though is all in how the game feels and plays.
What I’m about to
say may scare you at first but bear with me. If you have played either Slender
or Outlast, you will have a general feel as to how Isolation feels to control.
“But Vaughn, those
were small indie games, shouldn’t a AAA title feel better to play?”
Well if you would’ve
listened to me less than 30 seconds ago I said to bear with me. At first feel
it controls like those two games, first-person with a weight to your own
character, but quickly you adapt. You don’t turn on a dime and every movement
has its uniqueness. On top of this you make noise, you make noise with
everything you do other than crouching (something you will do quite often).
Don’t get me wrong,
it takes some getting used to but once it clicks its very smooth. Very similar
is the interaction with the NPC’s (non playable characters). There are 3
factions you have to deal with, Humans, Synthetics (androids similar to those
in the films), and of course the Alien. They each have their own motions and
rules behind them but once you understand their workings, everything comes
together. For example Humans are either allies/neutral or Military, Synthetics
are either helpful or on the fritz, and the Alien is either on a murdering
rampage or on a murdering rampage. Constantly there are instances where you are
interacting with zero entities or a combination of all, which leads into how
you want to deal with them.
The game does a
great job in giving you the choice to go about the situation at hand on your
terms. You can whether go in completely stealth not interacting with any living
creature or you can go in loud with contraptions you find and create on the
station or with guns.
…You know what, I
take some of that back. You have some choice but most cases the choice will
always fall back on being as quiet as you possibly can. Like I said earlier you
make noise with everything you do except crouching. Any audible noise above
breathing that you do will attract the Alien to your current area and it will
begin searching. This isn’t all bad though as it can be used in your favor.
Making your enemies create noise will distract not only them but the Alien as
well, giving you the upper hand to escape to the next objective. It is easier
said than done but the ebb and flow of the combat gives Isolation its major pull,
the uneasiness and tense nature of the whole game.
Horror is a terrible
description for this game. For myself, an individual who has seen a large
number of horror films including the quadrilogy this title is based from, never
felt scared experiencing Isolation. This is the TENSEST game I have ever
played. Most of this comes from me knowing the origins of the Alien and the
danger it poses. There really aren’t moments of jump scares or other “scary”
tropes. The tense nature is from the narrow hallways, silence of space and of
course the AI of the Alien. AI that adapts to the way you play by never having
set paths or behaviors. The tense atmosphere not only comes from the gameplay
of hiding from and distracting the Alien, but also the visuals and sound
design.
Graphics and Sound
Remember that
preface at the very top of this review? What? You didn’t read it? I’ll wait,
just scroll to the top, read it and come back here.
…
…
Okay, fantastic,
like I said above this game plays heavily on the nostalgia that is the Alien
films. It’s hard to explain what I mean by this but the look and feel of these
movies has been faithfully recreated for Isolation. The clean chunky white
technology scattered throughout the station is also throughout this game. You
see huge pipes with condensation, green and black CRT screens displaying text,
the clicking on of lights as you walk down a white padded-esque hallway, and
hear silence. Everything about the interior of this station screams 80’s era
“future tech.” The art directors themselves brought up that is it wasn’t
feasible in that time period/universe, they wouldn’t create it in the game.
With that, they kept their word.
![]() |
Movie or Game? You decide. |
In that same vein
the sound design is incredible. Most notable about this score is that there
truly isn’t too much of a soundtrack. Rarely do you find yourself noticing
background noise until something dramatic occurs such as the Alien dropping
from the vent to seek its prey. Much of
the time you are reacting to the ships creaks and moans all of which are almost
as uneasy as the silence. Overall the combination of sound design and 1980’s
chic create a faithful nod to the series while also establishing its own
flavor.
The only major negative I found with this game is that the cutscenes are very choppy at best. Throughout the video the frame rate stutters badly. It can be distracting in what is a constant 60 frames gameplay. An unfortunate circumstance with how good the cutscenes do look. Other than that, I can't pull anything from my mind that left a bad taste in my mouth.
Summary
Alien: Isolation is
a fantastic romp through the universe that Ridley Scott first started in 1979.
The horror icon, the Xenomorph, makes a great comeback in a much-needed way.
The fundamental concept behind this monster is that it is a perfect killing
organism. “Its perfection is only matched by its hostility.” Previous installments
of the series had you killing them in mass numbers, something that degrades the
horror that the first film established. Isolation travels back to those basic
elements by not only making the Alien invincible but always in your mind
letting you know that one false step could alert you to it.
That’s where
Isolation shines, in that moment-by-moment tenseness. While you take in your
surroundings realizing you are in the same time period as Ellen herself, you
know there’s a killing machine in the vents constantly hunting, stalking, and
listening.
In the end I feel
every horror connoisseur or Sci-Fi buff should play this game. If you are
neither of those and just a fan of games, give it a shot. It is definitely a
hard title. At no point does it hold your hand but that is a good thing; you
are working your hardest to survive. Not everyone will enjoy the slow stealth
focused gameplay, but there is a chance it’ll hook you. I can’t lie and say the
chances of it will be good, but…you have my sympathies.
Pick up a copy for yourself! Just click the version you'd like below!
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