So we have our first major change to the Destiny game overall. Every patch up until now has been small less noticeable tweaks. This one on the other hand has directly affects the players overall in terms of the focus around the game, the loot. Below Bungie details what has changed and it looks like a big help to a major problem I as well as other players have encountered. Let us know what you think of this update. Are you still heavily invested in Destiny or is the slew on big titles coming out week after week pulled you away?
Summary:
With this patch, we address some widely-discussed concerns with how Engrams are earned and claimed. Strikes have become more rewarding, and the rewards gained from them are more predictable. Also affected is the rotation of maps that appear in the Crucible.
Cryptarch
- Legendary (purple) engrams will always produce a Legendary quality item or higher
- Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before
- Rare (blue) engrams will always produce a Rare quality item or higher
- Chance for Legendary gear increased
- Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)
Rewards
- Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for:
- Vanguard: Tiger Strike Playlist
- Daily Heroic Missions (first time per day)
- Weekly Heroic Missions (first time per week)
- Known issues
- When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display
- You will still get the XP bonus, you just won't see it in the UI
Crucible
- Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists
- Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists

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