Very similar to Heavy Rain's mechanic Beyond: Two Souls will not provide players with a game over screen if the die or fail in the game. In the hit title Heavy Rain players were playing through the connected story of a group of individuals. On top of being immersive there were ramifications for dying with a particular character...his/her story was over, no more gameplay with them. It was a unique element that really immersed players into the story.

Creative Director for both games David Cage provides his outlook on his decision:
"I've always felt that 'game over' is a state of failure more for the game designer than from the player," Cage told Joystiq. "It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense."
 When asked about the possibility of the main character for Beyond, Jodie, dies Cage says,
"It's a game about death, so you can imagine that death plays a role in all of this. Actually, it's one of the big discoveries – one of the big mysteries in the game is to discover what's on the other side. And it's definitely not a black screen."
It's great to see developers pushing heavily on the narrative while also innovating with gameplay mechanics. Of course the complaints of the game being "Easy" with no game over screen will surface, we will have to wait and see how the overall story will play out.

What do you think about this choice of no Game Over element? Does it add to the tension and story? Let us know in the comment section!

Source: IGN